![]() ![]() Additional cars and classes become unlocked as the player progresses in this mode. When starting in Career mode, players must choose a class that is not only permanent for their playthrough in this mode, but also dictates which of the initial three districts in the game's setting they begin in and which racing events are available first. The game's main mode focuses on the player competing in races against rival street racing crews, instead of individual racers like in Most Wanted and Underground 2. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed - either to help win races or get out of tight spots - both of which recharge over time. Players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crews cars in every way using the ground. Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. ![]()
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